Tuesday, 22 March 2016

Sub Rosa - Spies for Hire

Dear Agent Double O’Dice,
Your mission, should you choose to accept it, is to investigate Sub Rosa: Spies for Hire. This elegant micro-game, where small choices lead to big power struggles, live on Kickstarter now!
In Sub Rosa: Spies for Hire you lead an international spy agency in its attempts to recruit the most mercenary agents to your side.  This is a bidding and bluffing microgame, designed by Robin David, for 2-4 players.
We bugged the designer's phone and here is what he was heard saying:
“We are very proud to be able to offer this elegant little game to everyone for just $12 and that price includes worldwide shipping. Sub Rosa is simple to learn and small enough to carry inside your secret dossier. It also offers plenty of tactical decisions and replay value. I can't wait to get it into people hands”. He is clearly a dangerous individual bent on world domination!

We have also intercepted communications from other agents regarding this project. Here is an example of what they have been saying:
"A fantastic microgame, because not only are you playing the game, you're playing the people… I really liked it!" – Bearded Meeple
It swans around your gaming table being effortlessly cool cuts straight to the chase and despite its brisk playing time, it’s a satisfying experience every time…” – Who Dares Rolls
There are a surprising number of factors to consider when playing this ostensibly simple game, exactly what I’m looking for from a filler.” – Creaking Shelves
"oh that was so cool... One more time!?!?" – Cloak and Meeple
(For your eyes only) - here is some background on the game designer:
Sub Rosa is designed by Robin David, a teacher by day, spy game designer by night. Robin has honed his craft over a number of years by publishing various print and play games, including the successful deduction game, The Martian Investigations. Robin currently runs the monthly boardgame playtest meetup, Playtest Dublin, so Sub Rosa has been extensively play-tested to ensure it is as streamlined and enjoyable as possible.
I have played Sub Rosa a number of times and for a small game it could be big hit! If you want value for money and a game that players of different abilities can all enjoy check out Sub Rosa - Spies for Hire. 
It's $12 price-tag includes free global shipping, so its got be worth a punt.

Back ASAP because I want to see more spies unlocked as the stretch goals are reached lol: https://www.kickstarter.com/projects/robindavid/sub-rosa-spies-for-hire?token=9248f62a


Tuesday, 23 February 2016

Make it the best

I know what you're thinking and no I have not given up coffee and therefore could not post any more of my design journal. In fact, I have a hot cup of Joe (making the one american reader feel at home) and some delightful chocolate biscuits and am ready to type!

I have made some real progress on my Edinburgh Old Town game. Is it good progress, well that we are yet to find out but the big news is I am getting somewhere, so the game is more real than the last time I posted. Which leads me on to the subject I want to muse about today, perfectionism.

It's a really big issue for me. I know myself really quite well at this point in my life and I recognise that I have a massive fear of failure. Most people who "know" me personally will laugh at the idea (because I am proficient at disguising it with bravado), but I often have very low self esteem. One of the ways this fear of failure driven by low self esteem manifests itself is through my lack of willingness to do something I'm not going to be pretty good at. My deep routed fear stops me from having an attitude of "lets just try it and see". I'd prefer to not try than to try and fail.

What does this have to do with board game design I hear you grown as you wish you had never started reading this rubbish. Well, one of the things I have learnt over the year and years I have been designing games but never getting any finished, is that perfection is the mother of all failures. I will get a good idea, I will keep it in my head cause its not quite right. I might get some workings done on paper, but there will be a piece missing, so i'll leave it. I will add to a design cause its lacking that thing that makes it perfect, but its still not there yet. All the time, I am stopping myself making progress.

I'm not a stupid person deep down, but yet for years I have let perfectionism stop me making progress. Now, I'm still wrestling with this issue but I reconise its ugly face, I am fighting it. Now I am putting together a prototype that might well fail. In fact I would go as far as to say, if I make it and it fails, I am winning the design game. With failure I have progressed. With ideas eating my brain I have paralyze and to an extent torture.

I have two pieces of advice to you today:

Fail early, fail often! (its the only way to learn and get better) & Don't let the best be the enemy of the good. (turning something good into something brilliant is easier than making nothing into something brilliant)

Time for another coffee.. Have a good day and make some progress on your design later, I don't care if its good.