Monday, 23 February 2015

BoardGameGeek

Today on #BoardGameHour we are discussing the central board game hobby resource that is www.BoardGameGeek.com

Essentially it is a massive database of all board games, but it also has forums and other features too.

Your questions are:
 
Q1: Do you have an account on BoardGameGeek, how often do you use it? #BoardGameHour
Q2: Which features of BoardGameGeek do you use? #BoardGameHour
Q3: What do you like most about BoardGameGeek? #BoardGameHour
Q4: How well do you rate the ratings system on BoardGameGeek, does it influence you? #BoardGameHour
Q5:  Which forums / topics do you join in with on BoardGameGeek? #BoardGameHour
Q6: What Don't you like about BoardGameGeek? #BoardGameHour
Q7: If you could make just one change to the BoardGameGeek website, what would it be? #BoardGameHour
Q8: Would you encourage people to use BoardGameGeek as a resource? Why? #BoardGameHour

Look forward to seeing you later..

For more about #BoardGameHour click HERE






Monday, 16 February 2015

I pick... Drafting

Today we talk about the drafting mechanism.
BGG defines card drafting as: "Card drafting games are games where players pick cards from a limited subset, such as a common pool, to gain some immediate advantage or to assemble hands of cards that are used to meet objectives within the game. Ticket to Ride is a well-known card drafting game.

Games where cards are simply drawn from a pile are not card drafting games - drafting implies that players have some sort of choice. In Ticket to Ride, players can choose to draw random cards. If they could only draw random cards however, it wouldn't be drafting."
Here are your "I pick... Drafting" Questions:

Q1: How would you describe/define the drafting mechanism to a new gamer? #BoardGameHour
Q2: What do you like about drafting as a mechanism? #BoardGameHour
Q3: What don't you like about drafting as a mechanism? #BoardGameHour
Q4: What games use drafting as their core mechanism? #BoardGameHour
Q5: What games use drafting as a mechanism as a side feature? #BoardGameHour
Q6: Does drafting qualify as a good "player interaction" element in an otherwise solitaire game?#BoardGameHour
Q7: What games have you added drafting in yourself to improve the game? How? Why? . #BoardGameHour
Q8: Should drafting be used more? Is it underutilized? Why? #BoardGameHour

Look forward to seeing you later..

For more about #BoardGameHour click HERE

Monday, 9 February 2015

Design topic - Brainstorming

Today we are talking about brainstorming for design week on #BoardGameHour.. This is going to be a little different, because we are going to split the hour in half.. The first half we will talk about brainstorming, and the second half we are going to do it live together!

The format will be:

First half, a discussion about brainstorming:

Q1: Do you used brainstorming when designing a game? How would you describe what you do? #BoardGameHour

Q2: How many people is it best to brainstorm with for you? Why? #BoardGameHour

Q3: When brainstorming - do you get as many ideas out on table as possible or follow that cool idea down a path? #BoardGameHour

Q4: what would you do, if you learned that your game project has already been designed (maybe better) by someone else? #BoardGameHour

Q5: How do you know when to stop brainstorming and start prototyping? #BoardGameHour

Q6: How do you pick which ideas to go with after brainstorming? #BoardGameHour


Second half, lets brainstorm some ideas.. To give this some focus, we thought it would be fun for the #BoardGameHour community to brainstorm some ideas for a game based on #BoardGameHour

Q7: If we were going to make a game with #boardgamehour as the theme, what would the players be doing/trying to achieve?

Q8: What would be some good mechanics for the #BoardGameHour Game?

Q9: What components should we use to compliment the theme and mechanics? #BoardGameHour

Q10: What is the new hook for this game, what makes it stand out? #BoardGameHour

Look forward to seeing you later..

For more about #BoardGameHour click HERE

Monday, 2 February 2015

Bits, not bobs

First let me say that I am not really discriminating against anyone called Bob. If that is what you are called you are still welcome to join in our components discussion!
So what are we talking about on todays #BoardGameHour, well the answer is basically, what comes in your box! It's components week..

Here are the questions:
Q1: As a rule, do you know how good the quality of a games components are before you buy / play it? #BoardGameHour 
Q2: Does the quality of included components drive your buying choices? #BoardGameHour 
Q3: Would you prefer it if some games had slightly more basic components to keep the price point down? #BoardGameHour 
Q4: Do components genuinely affect the game experience? #BoardGameHour 
Q5: What component do you think is most innovative? #BoardGameHour 
Q6: should we expect publishers to include bags in games to sort components? #BoardGameHour 
Q7: Are there any games which should not have had such complex / high quality components? #BoardGameHour 
Q8:Do you have any special connection with some components? a favorite colour of piece / lucky dice? #BoardGameHour 
Q9: What is your favorite luxurious component? #BoardGameHour 
Q10: Is there one type of component that you always want to be top quality (Dice, Cards, meeples etc)? Why? #BoardGameHour 
Q11: Which game has the best components? #BoardGameHour
Look forward to seeing you later.. If you want to know more about Board Game Hour click HERE