Monday, 9 March 2015

Designing Rules that Rule

Today we are talking about rule books for design week on #BoardGameHour.. They are pretty much the glue that holds a game together, and yet they can often be criticized because of issues or poor execution. Let's get our heads together and see if we can come up with some ideas to make rules rock

Your #BoardGameHour questions for this week are:

Q1: Have you ever written a rule book? How easy was it? How do you feel it went? #BoardGameHour

Q2: How early in the possess of designing a game should you start to write drafts of the rules? #BoardGameHour

Q3: How big a difference is there between a first draft of the rules and the end product? How much should the rule book be playtested? #BoardGameHour

Q4: How do you write your rules down? On cards, paper and pen, Word Doc, Speadsheet? other? #BoardGameHour

Q5: Regarding lay out of the rules, what is the best format? 1 column, 2 columns, boxes of text with graphics, other? #BoardGameHour

Q6: How many people should be involved with rules writing? Whats the best process? #BoardGameHour

Q7: Is it preferable to have a very long very detailed rule book, or a short concise one? #BoardGameHour

Q8: is it possible to make a rule book that is good for learning the rules but also good for referencing the rules? #BoardGameHour

Q9: What would you like to see in rule books that often gets forgotten? #BoardGameHour

Q10: How do you prefer to see examples in a rulebook? (Within the main flow of text? In a parallel column?) #BoardGameHour

Q11: Which rules books are the best examples of good writing, layout etc? #BoardGameHour

Q12:What is your top 3 tips for people writing rule books? #BoardGameHour
Look forward to seeing you later..

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Thanks for adding to the conversation on Ministry of Board Games ;-)