Monday, 9 February 2015

Design topic - Brainstorming

Today we are talking about brainstorming for design week on #BoardGameHour.. This is going to be a little different, because we are going to split the hour in half.. The first half we will talk about brainstorming, and the second half we are going to do it live together!

The format will be:

First half, a discussion about brainstorming:

Q1: Do you used brainstorming when designing a game? How would you describe what you do? #BoardGameHour

Q2: How many people is it best to brainstorm with for you? Why? #BoardGameHour

Q3: When brainstorming - do you get as many ideas out on table as possible or follow that cool idea down a path? #BoardGameHour

Q4: what would you do, if you learned that your game project has already been designed (maybe better) by someone else? #BoardGameHour

Q5: How do you know when to stop brainstorming and start prototyping? #BoardGameHour

Q6: How do you pick which ideas to go with after brainstorming? #BoardGameHour

Second half, lets brainstorm some ideas.. To give this some focus, we thought it would be fun for the #BoardGameHour community to brainstorm some ideas for a game based on #BoardGameHour

Q7: If we were going to make a game with #boardgamehour as the theme, what would the players be doing/trying to achieve?

Q8: What would be some good mechanics for the #BoardGameHour Game?

Q9: What components should we use to compliment the theme and mechanics? #BoardGameHour

Q10: What is the new hook for this game, what makes it stand out? #BoardGameHour

Look forward to seeing you later..

For more about #BoardGameHour click HERE

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Thanks for adding to the conversation on Ministry of Board Games ;-)