Monday, 29 September 2014

Card Board & Dice Propaganda

Todays topic for #BoardGameHour is board games media, that is reviews, podcasts, youtube channels, social media, magazines etc of the board game hobby. This topic will lead up to the opening of nominations for the “Card Board & Dice Propaganda” award for board game media.

Here are the questions which we will ask:

Q1: How many hours a week do you engage with (read, listen to, watch) board game media? #BoardGameHour

Q2: What do you think about the current quality/quantity of board game media? #BoardGameHour

Q3: How important is social media to growing/enjoying our hobby? Could it be used better? #BoardGameHour

Q4: How much influence does the media (websites, podcasts, social media, youtube videos) have on your purchases? #BoardGameHour

Q5: What are your thoughts on whether it's OK for (p)reviewers to be paid for by publishers. #BoardGameHour

Q6: Which form of board game media do you prefer, written, podcast, social media, video, other? #BoardGameHour

Q7: What would you like to see in the board game media that is not currently done? #BoardGameHour

Q8: The #BoardGameHour “Card Board & Dice Propaganda” award for best board game media should mainly focus on?

Q9: Please nominate ONE media source as the best board game media using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit a media source for the “Card Board & Dice Propaganda” award for best board game media

You can join in every Monday at 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

Monday, 22 September 2014

Nominations for the "Head in the Game”

Nominations for the "Head in the Game” award for the most immersive game are closed. Thank you to everyone who put forward a game! You nominated these games:

Battlestar Galatia

Betrayal at the House on the Hill

Tales of the Arabian Nights

Ticket to Ride

Dune

Gloom

Twilight Struggle

Zombicide

Arkham Horror

Munchkin

Sentinels of the Multiverse

Firefly

Say Bye to the Villains

Lords of Waterdeep

Chaosmos

Pandemic

Worlds War One

Eclipse

A great list, that you will be able to vote on in the near future!

Try it, you Might Like it

Todays topic for #BoardGameHour is introductory games, that is games useful for showing people the joys of the board game hobby. This topic will lead up to the opening of nominations for the “Try it, you Might Like it” award for best introductory game

Here are the questions which we will ask:

Q1: How many people have you introduced to board games, whats your hit rate? #BoardGameHour

Q2: What themes do you feel are good for getting people interested in board games in the first place  #BoardGameHour

Q3: Do you have any tricks to make someones first few games fun? #BoardGameHour

Q4: What mechanics do you feel are easiest to teach to new players? #BoardGameHour

Q5: What games has enough replay value that you don't mind playing it the 100th time with new players #BoardGameHour

Q6:  What can designers do to make a game good for introducing new players? #BoardGameHour

Q7: Does game length effect your choice for what to play with new player? #BoardGameHour

Q8: The #BoardGameHour “Try it, you Might Like it” award for the best introductory game should mainly focus on?

Q9: Please nominate ONE game as the best introductory board game using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit games for the #TryItYouMightLikeIt award for immersion


You can join in Monday 15th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

Monday, 15 September 2014

A Question of Immersion

Todays topic for #BoardGameHour is immersive games, that is games that you can really get into. This topic will lead up to the opening of nominations for the "Head in the Game" award for the most immersive game!

Here are the questions which we will ask:

Q1: What is immersion & is it important in board games? #BoardGameHour

Q2: Does game length effect your immersion? #BoardGameHour

Q3: What mechanics do you feel lend themselves to immersion? #BoardGameHour

Q4: Does the art style affect your immersion into a game? Is it more immersive with simpler or more representative art? #BoardGameHour

Q5: Is there a trade off between immersion and others aspects of game enjoyment? #BoardGameHour

Q6:  What can designers do to make a game more immersive? #BoardGameHour

Q7: Which games really deliver atmosphere and why? #BoardGameHour

Q8: Looking toward the #BoardGameHour awards; The "Head in the Game” award for the most immersive game should focus on games that delivers what? #BoardGameHour

Q9: Please nominate ONE game as the most immersive board game using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit games for the #HeadInTheGame award for immersion


You can join in Monday 15th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour


This is your last chance to support #BoardGameHour by backing our T-shirt campaign here: http://teespring.com/boardgamehour

Look its Pandemic and Forbidden Desert designer Matt Leacock wearing his #BoardGameHour T-shirt! You could be as awesome as him (maybe)

Sunday, 14 September 2014

Nominations for the "I want more" award

This week we have been taking nominations for the #BoardGameHour  "I Want More" award for re-playability. This is a long list and we will be limited each person to just one entry from now on. How ever, if you like games that play well over many sessions this is a good list for you!

Builders, The: Middle Ages - Nominated by @jacobjcoon

Chaosmos - Nominated by @Sarcastic_Robot

Chinatown - Nominated by @ZenGameMe

Cosmic Encounters - Nominated by @WilderlandC

Diplomacy - Nominated by @ZenGameMe

Dixit - Nominated by @ZenGameMe

ECHO - Nominated by @ZenGameMe

Fairy Tale - Nominated by @FZGames247 

Florenze: The Card Game - Nominated by @jacobjcoon

GO - Nominated by @ZenGameMe

Golem Arcana - Nominated by @ginobrancazio & @UGEplex

Guildhall - Nominated by @FZGames247 

If Only I Had - Nominated by @Stienf9
Innovation - Nominated by @ZenGameMe

Kindom Builder - Nominated by @ZenGameMe

Legendary: Marvel Deckbuilding Game Nominated by @jacobjcoon

Lost Cities Nominated by ‏@GreatBigTable

Pandemic - Nominated by @GreatBigTable

Rough - Nominated by @FZGames247 

Samurai Spirit - Nominated by @djharvey64

Seasons - Nominated by @ZenGameMe

Sentinels of the Multiverse - Nominated by @LudiCreations

Smash Up - Nominated by @GeekOnRadio

Star Realms - Nominated by @jacobjcoon & @FZGames247
Splendor  - Nominated by @FZGames247

Tigris And Euphrates Nominated by @GreatBigTable

Twilight Struggle - Nominated by @circagis

Zooloretto - Nominated by @GreatBigTable


You can let others know what boardgamehour is by sharing this link: http://www.mofbg.co.uk/p/board.html

See you Monday when we will be talking about games that are very immersive!

Violence in board games

I am a backer of a new game called Apocalypse: Galactic Arena on Kickstarter. As the name suggests its a game about futuristic gladiatorial combat. This game started me thinking about how violence is handled/portrayed in board games. Does violence put you off a game? Are there to many violent games about war and death? I don't want to share my thoughts with you about this right now but I would love to hear what you think!

I have started a thread on board game geek so that we can discuss this subject if you would like to join in: http://boardgamegeek.com/thread/1235352/violence-board-games

Saturday, 13 September 2014

lessons on re-playability


What Did the #BoardGameHour teach us about re-playability?

With a lot of things, people are usually split into at least two maybe three camps. However the community was mostly unified about what they think helps aid toward a well made game with lots re-play ability .

First lets see what the community agrees a game needs to classify as a game that is re-playable:

"...play it again through multiple days." @Stienf9
"...Replayable games either do not rely on the game tricking players, or have lots of scenarios." @morphologygames
"...different experiences..." @rhiochs
"Finish a game, and say lets play again..." @Stienf9
"...feels like a slightly different game each time." @SJGames
"...needs to be played over and over again once 'mastered'" @FZGames247

So without further ado, I give you the 6 top suggested tips for game designers to make their game more re-playable!

1. Length of time.

The most talked about matter was time. Either that it doesn't matter, that it does matter, or that it can be an obstacle. Needless to say this was a huge issue! What we've gathered from combing through all the comments are, that the game-play might not be the time that matters, so much as the ease to set up, clean up, and reset the game components. In addition it might be harder for a longer game to compensate for its time, and it can hurt it's re-playability.


At the end of the day, most people agreed that while game length has an effect, it shouldn't be a deciding factor. What to take from this is conversation is, that time does matter to a lot of the gamers out there, and if you want them to play your game lots of time, speed of play time might be important.


2. Variation

Variation is a very specific area, and it's important to note the difference from a lot of other factors of game play. Variation mainly deals with having different characters for people to play as & different scenarios to choose from. A game need many options.

This can be as simple as making the game have different play scenarios, or even creating alternative or faster play variants within the game. I would say though that from the discussion during the hour, core principles of the game can not be sacrificed to make the game have variety. Doing that alienates your base, and is probably the fastest way to kill your game's re-playability.

3. Randomized Play

Not to be confused with Variation. Variation is more about the core of how the game is played than Randomization is. Randomization would be changing up the course at which players take in the process of playing the game. Some suggestions people made during the hour was facets of the game that allowed for the game layout, items within the game, and even goals being able to be randomly assigned per game.


Another big issue which was raised during the hour was the cards within the game. Some noted that most cards shouldn't even be taken out of the box every play, and that no cards should have duplication to give true randomization of game play.


4. Different Victory Conditions

Tied with Number 5, different victory conditions are very important to the people within the #BoardGameHour. The idea that people could play the same game with another player, but be able to play it differently by choice was a major factor to re-playability. It gives a severe boost to the ability to play the game multiple times, because every time you can play by a different method than that of the other players.

5. Expansions

Much like Length of Play, Expansions split almost completely down the middle with negative and positive views of them. The general idea that most people had was that they should exist... except! The "except" is a major issue. The expansions must not be a part of the game that was sectioned off, and then sold back to the purchaser. A lot of people have been burned by that, and building a negative response to your game is going to kill the player's interest to pull the game off the shelf.

6. Audience Size / Marketability

This topic got linked in during the hour. Having a game / theme that can appeal to a wide audience is important to re-playability. Being able to take a game from one person to another is a big bonus for a game. If no one is offended, or disinterested in your game due to it's theme, then you are going to get a lot of re-playability from more people. If you can make a game that markets to a large audience as well, then you have an amazing game that bridges large groups of people!


Some of the other honorable mentions of the hour was:


Different Experiences for Each Player, Playing Till the Game is Masted, Enjoyment of the Experience, Ability for Cooperative/Competitive Play, High Strategy, Legacy Games, Price and using Player Defeat to Foster Interest.

Article by Eric Bryan Seuthe II or @Stienf9

Ice Bucket Challange

I took up the #ALS #IceBucketChallange to was given to me by Steve Jackson! President / Editor-in-Chief of Steve Jackson Games (among others)


Now I have challenged everyone who takes part in #BoardGameHour to do the same!
Share your videos with @boardGameHour and I will re-tweet them

Sunday, 7 September 2014

#BoardGameHour Questions

Mondays topic for #BoardGameHour is re-playabiliy which will lead up to the opening of nominations for the "I Want More" award for re-playability!

Here are the questions which we will ask:

Q1: How many times being able to be replayed before a game can be said to have re-playability?

Q2: Does game length effect your view of its re-playability?

Q3: What mechanics do you feel lend themselves to re-playability? 

Q4: does replay ability come from lots of scenarios, or just a great core?

Q5: Is there a trade off between re-playability and others aspects of game enjoyment?

Q6: Are expansions a necessary component for extended re-playability?

Q7: How often do expect to play one game? Which game have you played the most? Why?

Q8: Looking toward the #BoardGameHour awards; The "I Want More” award for re-playability should focus on games that delivers what?

Toward the End, nomination will be open! Use #BGHAwards to submit games for the #IWantMore award for re-playability

You can join in Monday 8th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

If you like #BoardGameHour and want to help support it, please back our T-shirt campaign here: http://teespring.com/boardgamehour
Look its Pandemic and Forbidden Desert designer Matt Leacock wearing his #BoardGameHour T-shirt! You could be as awesome as him (maybe)

Tuesday, 2 September 2014

Current nomination for the "Game Changer"

The "Game Changer" #BoardGameHour award is for innovation in board games.

You can put forward nomination by using #BGHAwards for the rest of the week. Once nominations are closed we will take all the nominations and reduce them down to a short list that will be voted on by you to pick a winner!

The "Game Changer" nominations we have currently received are:

@robdaviaugamer Rob Daviau for Risk: Legacy and Seafall.

@tabletop the Youtube channel

Cards Against Humanity by @CAH

@kickstarter the crown funding site

@DanielSolis the game designer

@WatchItPlayed the Youtube channel

@PlaidHatGames for Dead Of Winter

@mleacock for Pandemic

@FZGames247 for Kings Ransom

Fantasy Flight Games for Cosmic Encounter (not sure who the first publisher was)

Three Hares Games for Lagoon

@MirrorBoxGames for Chaosmos

AEG for Love Letter

Friedemann Friese for Power Grid

@64ozGames (Richard & Emily) for board games now blind accessible

@SJGames for Munchkin

Rio Grande Games for Dominion - Deck building

@trzewik for Robinson Cruzoe

Milton Bradley for Heroquest

Jason Rohrer's for "A Game For Someone"

Shut up and Sit Down - Review show @ShutUpShow

Risk - dudes on a map

Yahtzee - dice game

Caylus - Worker placement

Antoine Bauza @Toinito for 7 Wonders, Hanabi & Rampage
Monopoly

D&D - RPGs

Magic the Gathering - CCGs

Civilization

Nominations close on Sunday at midnight

We have had lots of nominations! We will look over this category and the other 4 at the end of September and come up with a final short list for you all to vote on.

You can support #BoardGameHour by getting an awesome t-shirt (modeled by Matt Leacock) http://teespring.com/boardgamehour

Monday, 1 September 2014

Grab a T-shirt now

Many people have asked for it and now we are delivering. No, you can't have your own Matt Leacock, designer of such classics as Pandemic and Forbidden Desert! You can however get your hands on a #BoardGameHour T-shirt being modeled by the man, the legend.

We are trying out a Teespring campaign (think Kickstarter but for t-shirts) to see if people like you would like to support and promote #BoardGameHour by buying a funky T-shirt or three!

We need 100 products (there are hoodies, womens cut and long sleeve too) to be bought for the campaign to succeed. You can check it out here:

http://teespring.com/boardgamehour

Thanks for your support! Oh and please tell your friends.. There are no stretch goals other than promoting this great community of ours :0)