Monday, 15 December 2014

Design topic - Movement

We like to have a regular board game design topic on #BoardGameHour and today we are tackling movement in games. Lots of games have to address taking something from point A to point B, be it troops, trains or transporter beams..

So here are the areas for today's discussion:

Q1: What themes use movement as a mechanic well? Why? #BoardGameHour
Q2: What mechanisms do you like when in comes to movement, why? #BoardGameHour
Q3: What mechanisms don't you like when in comes to movement, why? #BoardGameHour
Q4: Is roll and move really that bad? #BoardGameHour
Q5: Are there any new and interesting ways to deal with movement? #BoardGameHour
Q6: General discussion about designing movement into games... #BoardGameHour

See you later :0)

More about #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on which we can all use. All you have to do is make sure you are logged into Twitter then go to and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

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Thanks for adding to the conversation on Ministry of Board Games ;-)