Monday, 29 December 2014

looking forward to 2015

Today we are looking at what is to come in the gaming world in 2015.. Here are the questions we will be answering:

Q1: Are you looking forward to 2015 in gaming, Why? #BoardGameHour
Q2: Do you think there will be any new and interesting mechanics in 2015? #BoardGameHour
Q3: How many games do you plan to buy in 2015? #BoardGameHour
Q4: How often do you plan to play games in 2015? #BoardGameHour
Q5: Do you have a 2015 gaming resoluviton? What? #BoardGameHour
Q6: Which publisher do you think will make a really be hit in 2015?... #BoardGameHour
Q7: Are there any games coming out in 2015 your are really excited about? #BoardGameHour
Q8: Is there anything about 2015 in gaming you are not looking forward to and why? #Boardgamehour
Q9: What are you most looking forward to in your 2015 gaming life? #BoardGameHour
Q10: Over to you, what would you like to ask about 2015... #BoardGameHour

See you later!

p.s the best place to take part in board game hour is here: http://nurph.com/BoardGameHour

Monday, 22 December 2014

Looking back at 2014

Today we look back at the whole of 2014.. What did you like, what didn't you like? Here are the questions for us to discus around:

Q1: lets start with.. Have you had a good 2014 outside of gaming? Why?  #BoardGameHour
Q2: Has 2014 given us an new or interesting mechanics? #BoardGameHour
Q3: Which game has been your biggest disappointment in 2014, why?   #BoardGameHour
Q4: Which game released in 2014 did you like the most, why?   #BoardGameHour
Q5: Which was your favorite game of 2014 (doesn't matter when it was released)? #BoardGameHour
Q6: When we look back on 2014 in 10 years time how do you think it will be remembered... #BoardGameHour
Q7: What was your favorite #BoardGameHour topic of 2014 and why?
Q8: What was your least favorite #BoardGameHour topic of 2014 and why?
Q9: What was your favorite gaming moment of 2014? #BoardGameHour
Q10: Your questions about gaming in 2014... #BoardGameHour

See you later :0)

More about #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later




Monday, 15 December 2014

Design topic - Movement

We like to have a regular board game design topic on #BoardGameHour and today we are tackling movement in games. Lots of games have to address taking something from point A to point B, be it troops, trains or transporter beams..

So here are the areas for today's discussion:

Q1: What themes use movement as a mechanic well? Why? #BoardGameHour
Q2: What mechanisms do you like when in comes to movement, why? #BoardGameHour
Q3: What mechanisms don't you like when in comes to movement, why? #BoardGameHour
Q4: Is roll and move really that bad? #BoardGameHour
Q5: Are there any new and interesting ways to deal with movement? #BoardGameHour
Q6: General discussion about designing movement into games... #BoardGameHour

See you later :0)

More about #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later




Monday, 8 December 2014

social interaction

Today we talk about social interaction.. We are doing less questions to encourage.. interaction!

Q1: How important is social interaction for you when it comes to gaming? Why? #BoardGameHour
Q2: Is social interaction best within the game or around the game? #BoardGameHour
Q3: are there some mechanisms that cause more / less social interaction than others? #BoardGameHour
Q4: What games do you feel really encourage social interaction? #BoardGameHour
Q5: What games do you feel discourage social interaction? #BoardGameHour
Q6: General discussion about social interaction based on the last hour... #BoardGameHour

See you later :0)

More about #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

Monday, 1 December 2014

My definition of a classic

So the dictionary defines a classic as

adjective
  1. 1.
    judged over a period of time to be of the highest quality and outstanding of its kind.
    "a classic novel"
    synonyms:definitiveauthoritativeMore
  2. 2.
    very typical of its kind.
    "Hamlet is the classic example of a tragedy"
    synonyms:typicalarchetypalquintessentialvintageMore
noun
  1. 1.
    a work of art of recognized and established value.
    "his books have become classics"

As such here are some games I would call a classic:





The list would go on if I had time...

Classic Board Games

Today we take a look at "Classic" board games... This is a subject that came up a few weeks ago because I called Castles of Burgundy a classic...

I took part in a debate on the Whose Turn Is It Anyway podcast a few weeks ago, about classic games.. If you want to hear us trying to define "classic" to get in the mood for later, listen here: http://whoseturnisitanyway.com/episode-11-classic-games/

So now is your chance to jump into the debate..

Here are the questions for tonight:

Q1: do you think some board games are classics? #BoardGameHour
Q2: Is age of a game a key to defining a classic? Why? How old?  #BoardGameHour
Q3: What qulities would a board game have to have to make it a classic? #BoardGameHour
Q4: If there were 3 games everyone should own what would they be? #BoardGameHour
Q5: What makes the games listed here "special"? #BoardGameHour
Q6: are there some modern classics? No older than 10 years... #BoardGameHour
Q7: What recent games do you think will go on to be defined as a classic? Why? #BoardGameHour
Q8: Have games like Monopoly been good or bad for the hobby? #BoardGameHour

See you later :0)

More about #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

Monday, 24 November 2014

Board during the holidays

In the lead-up to the holiday season we turn #BoardGameHour over to the festivities.. Lets get ready to maximizes the fun at this special time of your! You questions are:

Q1: Does the amount you play board games change over the holidays? Why? #BoardGameHour
Q2: Are you happy about the chance to introduce new people to the hobby? #BoardGameHour
Q3: What should people look for in a game to get out with none gamers? #BoardGameHour
Q4: Are there some people you should not try to get to play board games?
#BoardGameHour
Q5: What game is top of your want list for the holidays (present wise)? Why?
 #BoardGameHour
Q6: Do you give board games as gifts? How does that go down?
#BoardGameHour
Q7: If you could recommend one game for the holidays, what would it be? Why??
#BoardGameHour
Q8: Are there any board games that the theme works well with the holidays?
#BoardGameHour
Q9: Do you have any questions about "board games at holiday time"?
#BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

Monday, 17 November 2014

Who we game with

Today we talk about, "who we game with"...


And here are the questions:

Q1: Who do you spend most time gaming with? How often? #BoardGameHour
Q2: Have you ever tried to expand the amount of people you play games with? What happened? #BoardGameHour
Q3: Is there a personality type you prefer to game with? #BoardGameHour
Q4: is there a personality type you prefer not to game with?  #BoardGameHour
Q5: What game is getting most plays at the moment, which is the go to game? #BoardGameHour
Q6: Do you have a game you would love to play but not with your group? #BoardGameHour
Q7: Does your group have special rules, social etiquette that you stick to? #BoardGameHour
Q8: What is the one thing you would like to change about your group? #BoardGameHour
Q9: Do you have any questions about "who we play with"? #BoardGameHour
Q10: thanks for taking part folks, you rock.. See you soon! #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

Monday, 10 November 2014

Rules Rule

Today we talk about rule books on #BoardGameHour...
Here are the questions:

Q1: How do you like a rule book to start? Flavour text or not? #BoardGameHour
Q2: What are the biggest mistakes a publisher can make with a rule book? #BoardGameHour
Q3: Do you like it when rule books use examples? #BoardGameHour
Q4: Does the size of the rule book influence if you want to play it? #BoardGameHour
Q5: What games have good rule books and why? #BoardGameHour
Q6: What is your biggest annoyance with rule books? #BoardGameHour
Q7: How do you learn? What way do you really use the rule book? #BoardGameHour
Q7: What rule books need to be re-writen? #BoardGameHour
Q8: what inovations could be used to imporve rule books for players? #BoardGameHour
Q9: Do you have any questions about Rules? #BoardGameHour

See you later

Monday, 3 November 2014

Luck in games

Today om #BoardGameHour we talk about luck in games. I think it could be super interesting!

Here are the questions:

Q1: At the start of this conversation do you generally like luck in games? #BoardGameHour
Q2: do we agree that luck is "success or failure brought about by something other than one's own actions." #BoardGameHour
Q3: What does luck add to a game? #BoardGameHour
Q4: What does luck take away from a game? #BoardGameHour
Q5: what is your prefered form of luck in a game, dice, cards or other? #BoardGameHour
Q6: some people hate on dice, do dice rolls have a place in strategy/tactics games? #BoardGameHour
Q7: Is a stand up dice roll a strength or weekness in a game? #BoardGameHour
Q8: does everyone agree that if there was no luck in a game it would just be a puzzle? #BoardGameHour
Q9: What games are good examples of the amount of luck you want in a game? #BoardGameHour
Q10: Do you have any questions about luck? #BoardGameHour
Q11: Now we are done has your opition on luck changed at all? #BoardGameHour

What is #boardgamehour? well it takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go to http://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this rapidly growing movement. See you later

Wednesday, 29 October 2014

Something a little different



Do you love board games? If you don't you are in the wrong place (in many ways). Want to write about gaming, but want to do something a little different? Then get in touch!

We are all about promoting & growing the board gaming hobby and would like more people to join in with that goal. If you have an idea or have already written somthing you would like put up on this site send me an email. BoardGameHour@gmail.com

Tuesday, 28 October 2014

Ben gets his quill out over Terra Mystica

Ben Earl of Maddox "reviews"...

Terra Mystica is not a hybrid. It may look like a griffin but in reality it is just a lion wearing an eagle mask. The art work on the box, the promise of asynchronous play and variable player powers all point towards a synthesis of American and European style games but in reality this is Euro to the bone and a heavy one at that.



It is beautiful. The artwork, by Village artist Dennis Lohausen is stunning. The quality of the components is first class. The wooden pieces beg to be caressed, handled, tossed from hand to hand and even, at a push, placed on the board. This game isn’t cheap but in terms of what you lay on the table your money is well spent.
The game play is challenging. It is a delicate balancing act between limiting your opponent’s expansion but encouraging them to build enough so you can cream off their juicy, juicy power. It is passive aggressive player conflict at its tooth grinding best.
It is in the individual races though, that this game demonstrates its genius. The races aren’t balanced; not even in the slightest. This should be a negative but for a game as complex as this it is brilliant. Jens Drögemüller and Helge Ostertag have designed a game with a built in handicap mechanic that limits players with more experience without patronising those who are sat at the table for the first time. Making some races easier to play than others levels the playing field in a simple, unobtrusive way. That doesn’t mean that the game is easy but it won’t smack first time players in the face so hard that they don’t want to come back.
Is this game really about Dwarves and Chaos Mages? Absolutely not, it is about optimisation and building an efficient engine but it is about those things in an incredible way. The races offer massive variety and once you’ve developed an understanding this game is a challenge that is a pleasure to confront.
Terra Mystica is not a hybrid; it is a thoroughbred and one that you should jump on the back of as soon as you get the chance. 

THESE ARE THE VIEWS OF BEN EARL OF MADDOX, THE MINISTER OF BOARD GAMES THINKS THIS GAME IS OK AT BEST :0)

Monday, 27 October 2014

Questions for today

Before we get to the questions, time zones is an issue again!

The UK has gone back into GMT but the USA is still in summer time so today #BoardGameHour will take place at:

12pm L.A
3pm NewYork
7pm London
8pm Berlin

Questions for today:

We are trying somthing different today, we are going to focus in on two games. We will spend the first half of the hour talking about Castles of Burgundy & the second half speaking about Lords of War.

Castles of Burgundy Questions

Q1: Do you own Castles of Burgundy, how often have you played it? #BoardGameHour
Q2: Despite it only being released in 2011 is Castles of Burgundy a classic? #BoardGameHour
Q3: Does the theme & artwork go well with the mechanics in Castles of Burgundy? #BoardGameHour
Q4: What do you like most about Castles of Burgundy? #BoardGameHour
Q5: What could be improved about Castles of Burgundy? #BoardGameHour
Q6: How would you sum up Castles of Burgundy? Who would like it? #BoardGameHour
Q7: Any other questions about Castles of Burgundy? #BoardGameHour

Lords of War Questions

Q8: Do you own Lords of War, how often have you played it? #BoardGameHour
Q9: Does the theme & artwork go well with the mechanics in Lords of War? #BoardGameHour
Q10: What do you like most about Lords of War? #BoardGameHour
Q11: What could be improved about Lords of War? #BoardGameHour
Q12: How would you sum up Lords of War? Who would like it? #BoardGameHour
Q13: Any other questions about Lords of War? #BoardGameHour

See you later!

Friday, 24 October 2014

#BoardGameHour Games in detail

We are going to try something a little different on Mondays #BoardGameHour
The plan is to look in detail at two games. One a classic and one a new kid on the block.

Why two games? Why these?

I asked what games you would like to talk about and these where two popular choices. They both have lots of depth, so there is lots to talk about. I think an hour on just one game would be to much. I want to try this format and find out what you think. Hope it works and you enjoy the chat. I am confident that weather you know the games or not you will have fun. If you don't know the games, please ask questions and get involved anyway!

The Classic - The Castles of Burgundy



Designer: Stefan Feld

Plays: 2 - 4

Play time: 90 mins

BGG description: 

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile.

The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.

The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.

The player with the most victory points wins.

The rules include basic and advanced versions.

This game is #14 in the Alea big box series.


The Fresh Face - Lords of War:




Designers: Nick Street & Martin Vaux

Plays: 2 - 8

Play time: 30 mins

BGG description: 
Lords of War is a dual-deck strategic card game for two-plus players which sees fantasy races engage in dynamic, tactical card battles.
Orcs versus Dwarves was the first Lords of War game to be released, in December 2012, at the Dragonmeet Game Fair in London. The game went on to win the Best Strategic Card Game Award at the UK Games Expo 2013, along with Lords of War: Elves versus Lizardmen.

During Lords of War battles players use hands of 6 units, drawn from their total 'army' of 36 cards, playing one card per turn at the start of their turn.

Cards have unique formations of Attack Arrows on their edges and corners signifying which adjacent cards they attack once played, and the damage they will do. Some cards also have Ranged Attack values. Each card then has a Defence value which, when exceeded by attacking cards, sees that card defeated.

At the end of a player's turn, once combat has been resolved, the player can then either draw a new card from their army deck to return their hand back up to 6 or retreat a unit that has not engaged in combat during that turn.

The game is playable out of the box and contains two complete armies - the Orcs and the Dwarves.

These factions are differentiated by their exclusive cards and strategies; the Dwarf faction plays more defensively, using some Ranged cards and powerful Berserker units to pick-off assailants, while the Orc army encourages players to attack more vigorously, often committing kamikaze moves to their tactical advantage.

Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict Ranking System, to create Mercenary decks for tournament play.

SEE YOU MONDAY!


Thursday, 23 October 2014

Bens got his quill out over... Seasons

I would like to introduce you to a new feature on the Minister of Board Games "Bens got his quill out over..." As you might have noticed we like to do things a little differently around here and with that in mind let me introduce you to Ben Earl of Maddox - @BenisAce on Twitter.

Ben can often be found alone in his room, quill in hand, bent over a pill of cardboard and dice. We at the Ministry have agree to publish most of what lands on his page. Let us begin with his unique take on Seasons:

Seasons by Ben, Earl of Maddox
Like a Skittles Monster™ has vomited all over your table, Seasons shakes off excess body heat by excreting colour. From the hacksaw shaped player boards to the frenetic L.S.D. art work, ocular stimulation is at a premium in this game. Even the humble cube has been sent down the road to the local stylist and has returned resplendent in eighties neon. It’s not just the way the game looks though but also the way it feels. This game is enough to make even the most restrained Ludophile tug suggestively at their shirt collar and exhale sharply. Those perfectly laser cut, oversized dice feel so good in the hand that it’s almost impossible to toss them and allow the game to commence.

But toss them you should because for all of its lascivious beauty it is the game play that really shines in Seasons. This is a game that it so well designed that it has even managed to make a virtue of set up.

It starts with a draft that is replete with choice but also carries the danger that you will be gifting your opponent the final piece of their jigsaw. The tension is palpable and you haven’t really started playing the game yet.

Ostensibly a Euro game it has enough player interaction, through the familiars, that it never feels like single player solitaire and there is enough variety in the cards to reward shifts in tactics and almost limitless repeated play. The strategic burden of the cards also makes it one of the most easily expandable games I have ever played.

I played last night and was predictably destroyed but rather than feel gypped I was panting to play again. This game is a well crafted gem with sharp little teeth (is that even possible?) and did I mention how good it looks?

Seasons: Taste the Rainbow (only don’t, it’s probably a choking hazard.)

Monday, 20 October 2014

Starting out it board game design

Our topic for today is starting out in board game design. Get tips for those who have done it before!

Q1: What is your game design background? How many games have you designed / are published? #BoardGameHour

Q2: Are there any common errors new designers make? #BoardGameHour

Q3: What good ways are there make a prototypes? Got any tips? #BoardGameHour

Q4: Play-testing is important, how should new designers go about it? Got any tips? #BoardGameHour

Q5: My game is awesome and playtesters love it, what next? Kickstarter or publisher? where do I start? #BoardGameHour

Q6: What resources should new game designers should use to help them? #BoardGameHour

Q7: Any other questions you would like to know the answer to? #BoardGameHour

See you later :0)

Monday, 6 October 2014

Hidden Gems

Today on #BoardGameHour we are going to talk about hidden gems, which is our way of saying games that have been over looked or unappreciated.

Because this topic is going to focus on games many people will not have heard of I am going to tweek the format a little. Rather than have a question every 5 minutes or so like we normally do we are going to break the hour into bigger sections. The hope is to allow you to really chat with each other and explore the games you might not have heard of.


Q1: Are there game that you have not bought because they have low production values but turn out to be great games? What?

Q2: What games from Kickstarter do you feel are underrated and can you still get them now?

Q3: Are there any out of print games that you feel are hidden gems and should be brought back?

Q4: Which games that are available now do you feel don't get enough love and are underrated?

Q5: Are there any good secondary markets out there where you can pick up hidden gems at a good price?

Please give me feedback after regarding having less questions. I think for this subject it might work, but your opinion
is what really counts!


Thursday, 2 October 2014

"Try it you might like it" - Nominations

Last week we took nominations for the #BoardGameHour  "Try it you might like it" award for best introductory game. If you are looking to get people into the board game hobby this is good list for you!

Love Letter

No thanks

Going going gone

Munchkin

Settlers of Catan

Two rooms and a boom

Fluxx

Ticket to Ride

The Resistance

Alien Frontiers

Loonacy

Great Heartland Hauling Company

The Boss

Forbidden Desert

Carcassonne

Escape: Curse of the Temple

Tsuro

Dominion

Smallworld

Ascension

Takenoko

Voting for the #BoardGameHour Awards will be open soon!

Monday, 29 September 2014

Card Board & Dice Propaganda

Todays topic for #BoardGameHour is board games media, that is reviews, podcasts, youtube channels, social media, magazines etc of the board game hobby. This topic will lead up to the opening of nominations for the “Card Board & Dice Propaganda” award for board game media.

Here are the questions which we will ask:

Q1: How many hours a week do you engage with (read, listen to, watch) board game media? #BoardGameHour

Q2: What do you think about the current quality/quantity of board game media? #BoardGameHour

Q3: How important is social media to growing/enjoying our hobby? Could it be used better? #BoardGameHour

Q4: How much influence does the media (websites, podcasts, social media, youtube videos) have on your purchases? #BoardGameHour

Q5: What are your thoughts on whether it's OK for (p)reviewers to be paid for by publishers. #BoardGameHour

Q6: Which form of board game media do you prefer, written, podcast, social media, video, other? #BoardGameHour

Q7: What would you like to see in the board game media that is not currently done? #BoardGameHour

Q8: The #BoardGameHour “Card Board & Dice Propaganda” award for best board game media should mainly focus on?

Q9: Please nominate ONE media source as the best board game media using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit a media source for the “Card Board & Dice Propaganda” award for best board game media

You can join in every Monday at 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

Monday, 22 September 2014

Nominations for the "Head in the Game”

Nominations for the "Head in the Game” award for the most immersive game are closed. Thank you to everyone who put forward a game! You nominated these games:

Battlestar Galatia

Betrayal at the House on the Hill

Tales of the Arabian Nights

Ticket to Ride

Dune

Gloom

Twilight Struggle

Zombicide

Arkham Horror

Munchkin

Sentinels of the Multiverse

Firefly

Say Bye to the Villains

Lords of Waterdeep

Chaosmos

Pandemic

Worlds War One

Eclipse

A great list, that you will be able to vote on in the near future!

Try it, you Might Like it

Todays topic for #BoardGameHour is introductory games, that is games useful for showing people the joys of the board game hobby. This topic will lead up to the opening of nominations for the “Try it, you Might Like it” award for best introductory game

Here are the questions which we will ask:

Q1: How many people have you introduced to board games, whats your hit rate? #BoardGameHour

Q2: What themes do you feel are good for getting people interested in board games in the first place  #BoardGameHour

Q3: Do you have any tricks to make someones first few games fun? #BoardGameHour

Q4: What mechanics do you feel are easiest to teach to new players? #BoardGameHour

Q5: What games has enough replay value that you don't mind playing it the 100th time with new players #BoardGameHour

Q6:  What can designers do to make a game good for introducing new players? #BoardGameHour

Q7: Does game length effect your choice for what to play with new player? #BoardGameHour

Q8: The #BoardGameHour “Try it, you Might Like it” award for the best introductory game should mainly focus on?

Q9: Please nominate ONE game as the best introductory board game using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit games for the #TryItYouMightLikeIt award for immersion


You can join in Monday 15th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

Monday, 15 September 2014

A Question of Immersion

Todays topic for #BoardGameHour is immersive games, that is games that you can really get into. This topic will lead up to the opening of nominations for the "Head in the Game" award for the most immersive game!

Here are the questions which we will ask:

Q1: What is immersion & is it important in board games? #BoardGameHour

Q2: Does game length effect your immersion? #BoardGameHour

Q3: What mechanics do you feel lend themselves to immersion? #BoardGameHour

Q4: Does the art style affect your immersion into a game? Is it more immersive with simpler or more representative art? #BoardGameHour

Q5: Is there a trade off between immersion and others aspects of game enjoyment? #BoardGameHour

Q6:  What can designers do to make a game more immersive? #BoardGameHour

Q7: Which games really deliver atmosphere and why? #BoardGameHour

Q8: Looking toward the #BoardGameHour awards; The "Head in the Game” award for the most immersive game should focus on games that delivers what? #BoardGameHour

Q9: Please nominate ONE game as the most immersive board game using #BGHAwards and tell us why? #BoardGameHour

Toward the End, nomination will be open! We are limiting your nominations to one per person. Use #BGHAwards to submit games for the #HeadInTheGame award for immersion


You can join in Monday 15th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour


This is your last chance to support #BoardGameHour by backing our T-shirt campaign here: http://teespring.com/boardgamehour

Look its Pandemic and Forbidden Desert designer Matt Leacock wearing his #BoardGameHour T-shirt! You could be as awesome as him (maybe)

Sunday, 14 September 2014

Nominations for the "I want more" award

This week we have been taking nominations for the #BoardGameHour  "I Want More" award for re-playability. This is a long list and we will be limited each person to just one entry from now on. How ever, if you like games that play well over many sessions this is a good list for you!

Builders, The: Middle Ages - Nominated by @jacobjcoon

Chaosmos - Nominated by @Sarcastic_Robot

Chinatown - Nominated by @ZenGameMe

Cosmic Encounters - Nominated by @WilderlandC

Diplomacy - Nominated by @ZenGameMe

Dixit - Nominated by @ZenGameMe

ECHO - Nominated by @ZenGameMe

Fairy Tale - Nominated by @FZGames247 

Florenze: The Card Game - Nominated by @jacobjcoon

GO - Nominated by @ZenGameMe

Golem Arcana - Nominated by @ginobrancazio & @UGEplex

Guildhall - Nominated by @FZGames247 

If Only I Had - Nominated by @Stienf9
Innovation - Nominated by @ZenGameMe

Kindom Builder - Nominated by @ZenGameMe

Legendary: Marvel Deckbuilding Game Nominated by @jacobjcoon

Lost Cities Nominated by ‏@GreatBigTable

Pandemic - Nominated by @GreatBigTable

Rough - Nominated by @FZGames247 

Samurai Spirit - Nominated by @djharvey64

Seasons - Nominated by @ZenGameMe

Sentinels of the Multiverse - Nominated by @LudiCreations

Smash Up - Nominated by @GeekOnRadio

Star Realms - Nominated by @jacobjcoon & @FZGames247
Splendor  - Nominated by @FZGames247

Tigris And Euphrates Nominated by @GreatBigTable

Twilight Struggle - Nominated by @circagis

Zooloretto - Nominated by @GreatBigTable


You can let others know what boardgamehour is by sharing this link: http://www.mofbg.co.uk/p/board.html

See you Monday when we will be talking about games that are very immersive!

Violence in board games

I am a backer of a new game called Apocalypse: Galactic Arena on Kickstarter. As the name suggests its a game about futuristic gladiatorial combat. This game started me thinking about how violence is handled/portrayed in board games. Does violence put you off a game? Are there to many violent games about war and death? I don't want to share my thoughts with you about this right now but I would love to hear what you think!

I have started a thread on board game geek so that we can discuss this subject if you would like to join in: http://boardgamegeek.com/thread/1235352/violence-board-games

Saturday, 13 September 2014

lessons on re-playability


What Did the #BoardGameHour teach us about re-playability?

With a lot of things, people are usually split into at least two maybe three camps. However the community was mostly unified about what they think helps aid toward a well made game with lots re-play ability .

First lets see what the community agrees a game needs to classify as a game that is re-playable:

"...play it again through multiple days." @Stienf9
"...Replayable games either do not rely on the game tricking players, or have lots of scenarios." @morphologygames
"...different experiences..." @rhiochs
"Finish a game, and say lets play again..." @Stienf9
"...feels like a slightly different game each time." @SJGames
"...needs to be played over and over again once 'mastered'" @FZGames247

So without further ado, I give you the 6 top suggested tips for game designers to make their game more re-playable!

1. Length of time.

The most talked about matter was time. Either that it doesn't matter, that it does matter, or that it can be an obstacle. Needless to say this was a huge issue! What we've gathered from combing through all the comments are, that the game-play might not be the time that matters, so much as the ease to set up, clean up, and reset the game components. In addition it might be harder for a longer game to compensate for its time, and it can hurt it's re-playability.


At the end of the day, most people agreed that while game length has an effect, it shouldn't be a deciding factor. What to take from this is conversation is, that time does matter to a lot of the gamers out there, and if you want them to play your game lots of time, speed of play time might be important.


2. Variation

Variation is a very specific area, and it's important to note the difference from a lot of other factors of game play. Variation mainly deals with having different characters for people to play as & different scenarios to choose from. A game need many options.

This can be as simple as making the game have different play scenarios, or even creating alternative or faster play variants within the game. I would say though that from the discussion during the hour, core principles of the game can not be sacrificed to make the game have variety. Doing that alienates your base, and is probably the fastest way to kill your game's re-playability.

3. Randomized Play

Not to be confused with Variation. Variation is more about the core of how the game is played than Randomization is. Randomization would be changing up the course at which players take in the process of playing the game. Some suggestions people made during the hour was facets of the game that allowed for the game layout, items within the game, and even goals being able to be randomly assigned per game.


Another big issue which was raised during the hour was the cards within the game. Some noted that most cards shouldn't even be taken out of the box every play, and that no cards should have duplication to give true randomization of game play.


4. Different Victory Conditions

Tied with Number 5, different victory conditions are very important to the people within the #BoardGameHour. The idea that people could play the same game with another player, but be able to play it differently by choice was a major factor to re-playability. It gives a severe boost to the ability to play the game multiple times, because every time you can play by a different method than that of the other players.

5. Expansions

Much like Length of Play, Expansions split almost completely down the middle with negative and positive views of them. The general idea that most people had was that they should exist... except! The "except" is a major issue. The expansions must not be a part of the game that was sectioned off, and then sold back to the purchaser. A lot of people have been burned by that, and building a negative response to your game is going to kill the player's interest to pull the game off the shelf.

6. Audience Size / Marketability

This topic got linked in during the hour. Having a game / theme that can appeal to a wide audience is important to re-playability. Being able to take a game from one person to another is a big bonus for a game. If no one is offended, or disinterested in your game due to it's theme, then you are going to get a lot of re-playability from more people. If you can make a game that markets to a large audience as well, then you have an amazing game that bridges large groups of people!


Some of the other honorable mentions of the hour was:


Different Experiences for Each Player, Playing Till the Game is Masted, Enjoyment of the Experience, Ability for Cooperative/Competitive Play, High Strategy, Legacy Games, Price and using Player Defeat to Foster Interest.

Article by Eric Bryan Seuthe II or @Stienf9

Ice Bucket Challange

I took up the #ALS #IceBucketChallange to was given to me by Steve Jackson! President / Editor-in-Chief of Steve Jackson Games (among others)


Now I have challenged everyone who takes part in #BoardGameHour to do the same!
Share your videos with @boardGameHour and I will re-tweet them

Sunday, 7 September 2014

#BoardGameHour Questions

Mondays topic for #BoardGameHour is re-playabiliy which will lead up to the opening of nominations for the "I Want More" award for re-playability!

Here are the questions which we will ask:

Q1: How many times being able to be replayed before a game can be said to have re-playability?

Q2: Does game length effect your view of its re-playability?

Q3: What mechanics do you feel lend themselves to re-playability? 

Q4: does replay ability come from lots of scenarios, or just a great core?

Q5: Is there a trade off between re-playability and others aspects of game enjoyment?

Q6: Are expansions a necessary component for extended re-playability?

Q7: How often do expect to play one game? Which game have you played the most? Why?

Q8: Looking toward the #BoardGameHour awards; The "I Want More” award for re-playability should focus on games that delivers what?

Toward the End, nomination will be open! Use #BGHAwards to submit games for the #IWantMore award for re-playability

You can join in Monday 8th September 2pm Eastern 7pm UK, either on twitter using #BoardgameHour on twitter or by signing into Nurph here: http://nurph.com/BoardGameHour

If you like #BoardGameHour and want to help support it, please back our T-shirt campaign here: http://teespring.com/boardgamehour
Look its Pandemic and Forbidden Desert designer Matt Leacock wearing his #BoardGameHour T-shirt! You could be as awesome as him (maybe)

Tuesday, 2 September 2014

Current nomination for the "Game Changer"

The "Game Changer" #BoardGameHour award is for innovation in board games.

You can put forward nomination by using #BGHAwards for the rest of the week. Once nominations are closed we will take all the nominations and reduce them down to a short list that will be voted on by you to pick a winner!

The "Game Changer" nominations we have currently received are:

@robdaviaugamer Rob Daviau for Risk: Legacy and Seafall.

@tabletop the Youtube channel

Cards Against Humanity by @CAH

@kickstarter the crown funding site

@DanielSolis the game designer

@WatchItPlayed the Youtube channel

@PlaidHatGames for Dead Of Winter

@mleacock for Pandemic

@FZGames247 for Kings Ransom

Fantasy Flight Games for Cosmic Encounter (not sure who the first publisher was)

Three Hares Games for Lagoon

@MirrorBoxGames for Chaosmos

AEG for Love Letter

Friedemann Friese for Power Grid

@64ozGames (Richard & Emily) for board games now blind accessible

@SJGames for Munchkin

Rio Grande Games for Dominion - Deck building

@trzewik for Robinson Cruzoe

Milton Bradley for Heroquest

Jason Rohrer's for "A Game For Someone"

Shut up and Sit Down - Review show @ShutUpShow

Risk - dudes on a map

Yahtzee - dice game

Caylus - Worker placement

Antoine Bauza @Toinito for 7 Wonders, Hanabi & Rampage
Monopoly

D&D - RPGs

Magic the Gathering - CCGs

Civilization

Nominations close on Sunday at midnight

We have had lots of nominations! We will look over this category and the other 4 at the end of September and come up with a final short list for you all to vote on.

You can support #BoardGameHour by getting an awesome t-shirt (modeled by Matt Leacock) http://teespring.com/boardgamehour

Monday, 1 September 2014

Grab a T-shirt now

Many people have asked for it and now we are delivering. No, you can't have your own Matt Leacock, designer of such classics as Pandemic and Forbidden Desert! You can however get your hands on a #BoardGameHour T-shirt being modeled by the man, the legend.

We are trying out a Teespring campaign (think Kickstarter but for t-shirts) to see if people like you would like to support and promote #BoardGameHour by buying a funky T-shirt or three!

We need 100 products (there are hoodies, womens cut and long sleeve too) to be bought for the campaign to succeed. You can check it out here:

http://teespring.com/boardgamehour

Thanks for your support! Oh and please tell your friends.. There are no stretch goals other than promoting this great community of ours :0)

Sunday, 24 August 2014

#BghAwards nominations


September is nominations month for the #boardgamehour awards a.k.a #BGHAwards.
Starting on the 1st and runs for 5 weeks. Each week the topic will be based on the award category and towards the end of the hour we will open the nominations process. We will take suggestions for nominations for the rest of the week using #BGHAwards, switching to the next category at the start of the next #boardgamehour

Here is the scheduled:

#BoardGameHour - Monday September 1st at, 2pm Eastern Time, 7pm UK

Topic - The "Game Changer"
Brief outline - We will be discussing the #boardgamehour award for Innovation in Board Gaming. What should the criteria be, what games should be nominated?
http://nurph.com/BoardGameHour/chats/665

#BoardGameHour - Monday September 8th at, 2pm Eastern Time, 7pm UK

Topic - "I Want More”
Brief outline - We will be discussing the #boardgamehour award for Best Re-playability. What should the criteria be, what games should be nominated?
http://nurph.com/BoardGameHour/chats/665

#BoardGameHour - Monday September 15th at, 2pm Eastern Time, 7pm UK

Topic - "Head in the Game”
Brief outline - We will be discussing the #boardgamehour award for most immersive game. What should the criteria be, what games should be nominated?
http://nurph.com/BoardGameHour/chats/667
#BoardGameHour - Monday September 22nd at, 2pm Eastern Time, 7pm UK

Topic - "Try it, you might like it”
Brief outline - We will be discussing the #boardgamehour award for best introductory game. What should the criteria be, what games should be nominated?
http://nurph.com/BoardGameHour/chats/668

#BoardGameHour - Monday September 29th at, 2pm Eastern Time, 7pm UK
Topic - “Card Board & Dice Propaganda”
Brief outline - We will be discussing the #boardgamehour award for best board game media. What should the criteria be, what games should be nominated? http://nurph.com/BoardGameHour/chats/669

We look forward to seeing you there, and taking your nominations during the week