Saturday, 30 November 2013

#Boardgamehour - Games for the holidays


It's that time of year again when we are thinking... What games would I like for Christmas? What games should I buy Jimmy who loves dice games & hates direct conflict? What game should I bring to the table to play with my family? I've got a whole day with my friends over the holidays, what game should I play? 
Well #boardgamehour on Monday 2pm (EST) is the place to come to talk about it with the rest of the gaming community! See you there... Ho, Ho Ho!

Friday, 29 November 2013

Geoff Engelstein interview Part 4 of 4

This is the last part of the very interesting live #boardgamersask twitter interview that prolific podcaster & game designer Geoff Engelstein took part in last Friday.

#BoardGamersAsk Geoff Engelstein (part 4)


@Sarcastic_Robot #boardgamersask @gengelstein I've heard a legend about dice duels being created out of a desire to simplify space cadets. Is that true?

@gengelstein The origin story of Dice Duel: Prepare for a series of tweets :) An SC playtester suggested using square cards for helm so you could rotate them in the direction the ship was traveling. Thought it was a brilliant idea and talked to Stronghold who (rightfully) nixed it as artwork was already done and it would have required two sizes of cards, adding $$$. But just for fun I tested a dice-based version to get the same effect and realized it would work. Dice games were getting hot, so as a thought experiment we challenged ourselves to turn every station into a dice game and that ultimately led to Dice Duel. The thing that really unlocked the design was the Energy Dice idea that triggered the other stations to roll their dice. That led to the simultaneous dice-rolling craziness #BoardGamersAsk

@RhymeReply #BoardGamersAsk Are there any games that simulate time travel well? (Crossover with next week's #BoardGameHour topic).
@LooneyLabs RT @reldnahcire: @RhymeReply chrononauts by @AndrewLooney is an awesome time travel game and Andy should totally do #BoardGamersAsk!

@gengelstein Time Travel! That's another topic I would LOVE to can't figure out mechanics. Although I do have a cool idea for a mechanical-time-travel-board but can't figure out how to make it work IRL. I still think Time Wars from Yaquinto is one of the best Time Travel games ever. #BoardGamersAsk

@BoardGameBen Have you ever created playtesting AIs to help? #BoardGamersAsk

@gengelstein I have not created a playtesting AI. But I have done lots of spreadsheet work for probabilities. Also have written small programs to do monte carlo testing when the probabilities got too hairy. At PRACTICE one of the designers said he 'didn't want to deal with the math' because it would show through to the players and take them out of them game (psychologically). I was appalled. Math can be easily hidden from the players but short-circuits so much of the playtest time that you're foolish to just put things out there first #BoardGamersAsk

@NigelPyne #boardgamersask When you play games can you just enjoy them or do you find yourself dissecting them?

@gengelstein I both enjoy playing games and dissect them when I play. But I enjoy dissecting also, so that's a win all around :) #BoardGamersAsk

@gengelstein I really enjoyed answering these questions, and hope y'all got something out of this! Thanks so much for inviting me! #BoardGamersAsk

Once again I'd like to thank Geoff for taking an hour off work to take questions from the gaming community.

#BoardGamersAsk is your chance to ask questions of the "people behind the meeples"

Thursday, 28 November 2013

Geoff Engelstein interview Part 3 of 4

Geoff Engelstein#BoardGamersAsk Geoff Engelstein (part 3)

Here is the Penultimate part of this Live Q&A session. Once again thanks to Geoff for taking part :-)

@RMBLees #BoardGamersAsk @gengelstein if you could collaborate on a new game with any designer, who would it be, and why? @BoardGamersAsk

@gengelstein @rmblees I would love to collaborate with Vlaada Chvatil. I find the breadth of his designs astonishing. I love Uwe Rosenberg or Max Gertz (rondel) designs, but I could never revisit the same territory repeatedly. #BoardGamersAsk

@PlayCrossbones #BoardGamersAsk - What are the top three things a designer/publisher should do to promote a new game design and to build an audience?

Time in Games #Boardgamehour Highlights

The irony is that with all the cool projects we have going on, we only have time to scratch the surface of what happened during the Time in Games topic of #boardgamehour.

Here are just some of the highlights from this week.

We found out that some people play more board games than others:

@rhiochs - @BoardGameHour I'm probably around 20 hours of game play each week. #boardgamehour

@StellarisGames - @rhiochs @BoardGameHour 20 hours?! that's practically a part time job! (Jealous) #boardgamehour

We went on to talk about...

Format of Fridays #BoardGamersAsk

Most of the time #BoardGamersAsk will be done using our live Twitter Q&A format with a board game industry insider, lasting roughly an hour. 

There are two main reasons why this would be different:
1) When our guest of the week is answering your questions in a different way (Such as in the case of Scott who is, and how cool is this, answering your questions via a video) 
2) A guest is not able to take part at short notice. (this has to be planned for, but hopefully wont happen)

So what’s the alternative format?
If our guest is not live, such as this week, we will split the hour into two. We will start by submitting questions in the normal way, using the hashtag. These will be collected by me and sent to the guest. I will then pose a question of the week for us all to get our teeth into. This week I will be asking “do the terms Euro game & Ameritrash mean anything any more or are they obsolete?”. Think #boardgamehour but with teams!

I look forward to seeing you on Friday 2pm (EST) to submit your questions to Scott (if you have not already done so, which would be helpful) and to join in the debate.

Happy Thanksgiving everyone

Celebrating Thanksgiving today? We at the Ministry of Board Games hope you have a great time. If you are lucky enough to be with friends or family make the most of it, oh and why not break out the odd gateway game.

If you loved them, you would play board games with them!

Wednesday, 27 November 2013

Geoff Engelstein interview Part 2 of 4

Welcome back for part two of the live #boardgamersask twitter interview that prolific podcaster & game designer Geoff Engelstein. Here are more of the questions from the gaming community.

Geoff Engelstein

#BoardGamersAsk Geoff Engelstein (part 2)

@reldnahcire #boardgamersask Are you at BGGCon?

@gengelstein Unfortunately not at BGGCON. Had a choice between that and Essen, and chose Europe #BoardGamersAsk

@watcher_969 #BoardGamersAsk Have you had a design that ran into a lack of mechanics to support the game you wanted, do you change/scrap the game idea?

@gengelstein @watcher_969 I really want to do a Heist game, but can't figure out how to get mechanics to generate the experience. #BoardGamersAsk

You go onto ask...

#BoardGamersAsk Prof. Scott Nicholson

We are proud to announce that this weeks guest on #boardgamersask is none other than Prof. Scott Nicholson. This is not a live interview so you can get your questions in before or during #boardgamersask on Friday Nov 29th at 2pm (EST)
Want to know more about Scott...

Tuesday, 26 November 2013

Geoff Engelstein interview Part 1 of 4

This is part one of the very interesting live #boardgamersask twitter interview that prolific podcaster & game designer Geoff Engelstein took part in last Friday. I'd like to thank Geoff for taking an hour off work to take questions from the gaming community.

Geoff Engelstein#BoardGamersAsk Geoff Engelstein (part 1)

@watcher_969 #BoardGamersAsk @gengelstein A game idea with multiple paths and different game feel, do you design and playtest each one to find the best?

@gengelstein If a game has multiple strategies, you absolutely need to test them all to make sure they are balanced. Otherwise if they're not balanced there's no reason to have them. Outside playtest is also key to make sure people use them. And then try to understand why people aren't picking those options. #BoardGamersAsk

@BoardGamersAsk Geoff @RMBLees Asked "is there a game that you have always wanted to play, but never managed to get it to the table? #boardgamersask"

@gengelstein Games I want to play but haven't: A bunch of Splotters: Indonesia, Antiquity, and Greed Inc. #BoardGamersAsk

and we continue with...

Friday, 22 November 2013

Live #boardgamersask

Well I don't know about you but I really enjoyed the live #boardgamersask with Geoff Engelstein! I will be turning the twitter Q&A into a formatted interview and posting it here early next week. Just thought I'd let you lovely people know...

Wednesday, 20 November 2013

Highlight Reel: Recommendations for those new to Worker Placement

Here are the highlights from an interesting question posed by Geek and Sundry.

@GeekandSundry "Seasoned Players: What are your top recommendations for board gamers new to Worker Placement games? #tabletop #boardgamehour"

@TableForged "@GeekandSundry Lord of Waterdeep, hands downs. #boardgamehour"

@CapBoardgames "@GeekandSundry Lords of Waterdeep & Carcassone are two of the best gateway Worker Placement Games. #tabletop #boardgamehour"

I think this post lead to a big discussion about wether Carcassone is a worker placement game, but we will leave that for another highlight reel :-)

We continue with...

Tuesday, 19 November 2013

Highlight Reel: Define Worker Placement #boardgamehour

It's Highlight reel time again! 

In case you don't know, because you have stumbled onto this site looking for Her Majesty's Revenues and Customs, each Monday we do #boardgamehour at 2pm (EST) on Twitter.

We like to put together some highlights of what people said during the hour. More and more people are joining in each week, which means more and more tweets! This is great, but it means reading through it all and putting together these posts takes me longer and longer. As a result I am going to do daily small chunks instead of the bigger ones I was doing. This will be quicker and easier to read, and mean that we can spend time doing reviews, comment pieces and telling you about other events (Like the one on Friday - check out the post below).

Here is your highlight real of the day: Define Worker Placement?

@BenRosset "Question for #boardgamehour: when does #workerplacement stop and simple action selection start?  What's the line/definition?"

@BoardGameHour "@BenRosset Your choices can be limit by other peoples decisions is my answer #boardgamehour"

@ECSpiegel "@BenRosset When an action selected blocks others from being able to do so, by physically placing a piece somewhere. #boardgamehour"

@WardenF16 "@BenRosset I would argue when you are constantly shifting the same pieces around #boardgamehour"

@ImBoardWithLife "@ECSpiegel @BenRosset Yeah, that's what I'd generally agree with. exceptions will always exist, but this is a good rule of thumb #boardgamehour"

@BenRosset "@ImBoardWithLife @ECSpiegel I like that definition Eric! @BoardGameHour pretty much said same thing too. #boardgamehour"

Do you think we nailed it? Leave your comments below ;-)

Note: Just so you know why there are sometimes mistakes in my posts... My proof reader just used the sentence "I'm not the most best at English". I'm still laughing!

Monday, 18 November 2013

Live #BoardGamersAsk with Geoff Engelstein

I am so very excited to announce that our first ever live #BoardGamersAsk is with the esteemed Geoff Engelstein. In the interests of balance, before you read on I have to admit that I'm a massive fan of Mr Engelstein!

What do you need to know about Geoff?

As a board game commentator and analysis he is a regular contributor to the podcast The Dice Tower, hosting the GameTek segment. In this segment he talks about "how board games really work". He co-hosts the podcast Ludology, an analytical discussion of the how’s and why’s of the world of board games.

As a board game designer Geoff has co-designed, with his children, some of the biggest hits of the last two years:


The Ares Project
In The Ares Project, 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards, buildings, upgrades, attacks, special powers, and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card, he chooses an opponent, the players drop their screens, and they battle for control of the Frontier, i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly, or have the most points when the game ends.


Space Cadets
It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...
You are the Space Cadets.

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission.


Space Cadets: Dice Duel
The "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.


If you would like to know more about Geoff, his podcasting, game designs or anything else you can think of, join us on twitter this Friday November 22nd  - start times are:
7pm (GMT)
11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)
To ask Geoff a question just use hash-tag #BoardGamersAsk . To see what everyone else is asking or to see the answers being given by our guest just search for the same hashtag!
For one hour every week, #BoardGamersAsk is your chance to ask questions of the "people behind the meeples"

Sunday, 17 November 2013

Enthusiastic - Highlight Reel

It's really great to know that lots of the people who take part in #boardgamehour are really getting a lot out of it. I wanted to share their enthusiasm with you:

Sarcastic Robot ‏@Sarcastic_Robot
"#BoardGameHour is the top of my trends!!"

The Author M ‏@TheAuthorM
"@BoardGameHour #boardgamehour and the crowd goes wild!!!!"

Indie Cardboard ‏@IndieCardboard
"#boardgamehour is my favorite part of Monday. Even better than lunch. Shut up, stomach, nobody's talking to you."

Interview with Ben Rosset - #Boardgamersask

Our second crowd sourced interview using #boardgamersask was with rising star board game designers Ben Rosset. Here is the interview that the board game community helped create...

Robin Lees - @RMBLees asked:
#boardgamersask what part of game design do you find most frustrating?

Ben RossetBen Answers: "Finding enough play testers and having enough time to test. So often I feel like there might be 5 ways to solve a particular design challenge, and I'd love to build out and fully test all of them and compare to see what the right answer is, but that feels daunting when you have limited testing time. So I end up having to rely on pure intuition a bit more than I'd like, in a perfect world."

BoardGameTravel.com - @BoardGameTravel asked:
Ben, who is your biggest inspiration as a board game designer? #boardgamersask 

Ben RossetBen Answers: "My biggest inspiration are the guys (and girls) who are totally open about their process. They post all their new games as free Print and Plays, blog about the details of their design process, and are constantly looking for feedback from the community. It takes an incredible amount of trust, humility and passion to do that. I'm thinking of guys like Daniel Solis, Grant Rodiek and Chevee Dodd, but there are so many others!"

We continued with...

Saturday, 16 November 2013

Down the rabbit hole - Highlight Reel

We have a topic of the week for each #boardgamehour but its a guide not a rule. The topic names are intentionally loose to encourage people to take them in their own direction. We also often have groups go down their own little rabbit holes. Here are just some of the paths people went down this week:

Tiffany ‏@TheOneTar
"Has anyone ever been tempted to deal out JUST traitor cards in a hidden role game? Anyone actually do it? #boardgamehour"

Walt ‏@Waltimedes
"Do you think the rise of hidden traitor/semi coop games is from a desire to be competitive without confrontation?  #boardgamehour"



64 Ounce Games ‏@64ozGames
"-R Breaking news! #Cylon joke old 2 hours prior to #BoardGameHour"

Daniel Solis ‏@DanielSolis
"@TheOneTar I'd love to make a game where everyone's a traitor, but no one knows who is betraying whom. #boardgamehour"

Eric Handler ‏@reldnahcire
"#boardgamehour seems like this week I should say Nov. 5th inspired an idea for a hidden role game. Gotta collect those barrels of gunpowder!"

John E. Schroeder ‏@artesianmind
"@CapBoardgames @reldnahcire @BoardGameHour I wonder if there's board game insurance for refreshment disasters. #BoardGameHour"

Stephane Brochu ‏@Genialgenius
"@BoardGameHour is there a game which allows 1 player to become a traitor? Not pre-established, but as a choice? #BoardGameHour"

Cardiff RAWSoc ‏@RAWSoc
"Love the huge variation in Hidden Role. Sometimes role is crucial (Werewolf), others almost incidental (Lords of Waterdeep). #BoardGameHour"

LudiCreations ‏@LudiCreations
"Is it a case that hidden role games really show you what type of game group you have? #boardgamehour"

DJ B Radd ‏@DJ_B_Radd
"Ever just intentionally screw people over in Semi-CoOp games because you know you're going to lose? #BoardGameHour @BoardGameHour"

Nick Baker ‏@Nyobari
"Playing the players is what really makes a hidden role game fun for me. Outwitting with incomplete and misleading info. #boardgamehour"

Couple vs. Cardboard ‏@CoupleVs
"Seems like a lot of folks like the semi-cooperative aspect of hidden roles. Are there different HR mechanics as compelling? #BoardGameHour"

Fredrik Malmberg ‏@FredMalmberg
"There is a race in Cosmic Encounter that can switch identity, can't remember which, anyone? #boardgamehour"

Zee Y ‏@ZeeLoveGeeks
"In honor of Veterans Day, we play war games Risk today. Conquer the moon, the middle earth, the world. #BoardGameHour #VeteransDay"

Mirror Box Games ‏@MirrorBoxGames
"How come nobody is talking about #TwilightImperium's Fall of the Empire scenario?  It's amazing. Best 12 hours ever!  #boardgamehour"

Darla Salva Cruz ‏@QuietIAmReading
"In games like Waterdeep, if your hidden role is revealed it doesn't drastically affect the chance of winning. Agree/disagree?"

Interview - #BoardGamersAsk Erik Dahlman



Thanks for all of you who joined in with the first every #BoardGamersAsk. Here is YOUR interview with Albino Dragon CEO Erik Dahlman.

Hi Eric, thanks for being our first guest on #boardgamersask. It is great to have a company involved who are clearly growing from strength to strength. It will be really interesting to read your answers to these brilliant questions. So lets get started...

LudiCreations - ‏@LudiCreations asked:
Hi Eric, what do you find most challenging about running a good Kickstarter campaign?

Albino Dragon Erik answers:
"Maintaining momentum. Many project creators get very excited in the first couple days when funding is rolling in, then they become anxious when they hit a plateau until the end of the project where another round of funding comes in. The hardest thing to do in any project is to find new ways to engage your backers. The key to this is to plan for the plateau before you ever start the project. Plan for ways to keep people engaged, plan for ways to keep momentum."

Eric Handler - ‏@reldnahcire followed up that question with:
Eric- How does backer volume impact running a campaign? 

Albino Dragon Erik answers:
"The number of backers has a huge impact on a campaign for several reasons. The first is that with a greater number of backers, the more individual questions and comments that need to be answered. This also carries over to time spent on order fulfillment and, because it generates more funding (or at least it should), it can impact the number and type of stretch goals and rewards that can be provided."

Amy Reid - ‏@ByAmyReid asked:
If you could play a game with any group of famous people living or dead who would it be? Also what game?

Albino DragonErik answers:
"Magic with Mark Gottlieb. I used to read his columns about deck building and the man is a devious, outside the box thinker and I dig that."
We continued with...

Friday, 15 November 2013

#BoardGamersAsk - Ben Rosset - Designer of Mars Needs Mechanics and Brew Crafters

We are just finding our feet with #BoardGamersAsk so it seems sensible to run before we can walk! That's right we are doing a double feature in week one. From now on we will be limiting ourselves to a maximum of one interviewee per week... This week however is different! Thanks for your questions to Erik (he is looking them over as you read), we will post the interview soon. Now you get to ask questions of Ben as well.

Here is what you need to know about Ben Rosset

Ben has been designing board and card games for about 5 years. His first published game, Mars Needs Mechanics, was successfully funded on Kickstarter in October 2012 and is now available online and in local game stores. His second game, Brew Crafters, about running a craft brewery and brewing beer, is currently on Kickstarter and has already met over 200% of its funding goal. The campaign runs until November 24th.
Ben has an economics background and currently works full time as a web design project manager. His passion is Eurogaming, but he also enjoys strategic card games and deduction games. He lives in Washington, DC. He says the best thing about being a game designer is interacting with the amazing community of designers, testers, gamers and publishers that he has come to know. 

You may ask - how does #BoardGamersAsk work?
It's simple, we will announce a interviewee (Ben). Once we have posted your guest, you have 24hrs to ask him a question using hash-tag #BoardGamersAsk on twitter. To see what everyone else is asking just search for the same hashtag! After the question time is closed, we will send the best ones to the Interviewee. When we get the answers back we will post the interview, that you could be part of, on this site!

Your clue to the next guest is: "He is a ludological genius, who you would want on your bridge."

You can stay up to date with #boardgamersask by following @boardgamersask

#BoardGamersAsk is your chance to ask questions of the "people behind the meeples"TM

Thursday, 14 November 2013

#BoardGamersAsk - Albino Dragon CEO Erik Dahlman

#BoardGamersAsk is your chance to ask questions of the "people behind the meeples"TM

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We are kicking off our series of Twitter based, board game community, crowd-sourced interviews with...
Erik Dahlman the CEO of Albino Dragon.


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Albino Dragon is a three person operation based in Austin, TX. They publish tabletop board games and have recently gone into producing custom poker playing cards, some of which have had some heavy hitting licenses like The Princess Bride, The Name of the Wind, and Call of Cthulhu. The company has raised about $900,000 over the course of 8 projects and continues to learn and grow in the crowd-funding space. 

Erik Dahlman started the company in 2012 and moved it from Silicon Valley to Silicon Hills in August of last year. Erik is an avid gamer and all around geek, although in his own words he has had difficulty mastering the art of growing facial hair.
So my question is - what will #BoardGamersAsk Erik Dahlman



You may ask - how does #BoardGamersAsk work?
It's simple, we will announce a interviewee (Erik). Once we have posted your guest, you have 24hrs to ask him a question using hash-tag #BoardGamersAsk on twitter. To see what everyone else is asking just search for the same hashtag! After the question time is closed, we will send the best ones to the Interviewee. When we get the answers back we will post the interview, that you could be part of, on this site!

You can stay up to date with #boardgamersask just by following @boardgamersask

Remember - You, the board gamers, get to ask questions of industry insiders.

Wednesday, 13 November 2013

Which celebrities would you love to play with - Highlight Reel

In what can only be described as a bid for freedom, the mighty TableTop abandoned all semblance of the rules and turned up well after #boardgamehour was finished. The problem is we love them so here is the highlights of their question:


TableTop ‏@tabletop
"Late to the party: what celebrity would you love to play a tabletop game with? #boardgamehour"

Tuesday, 12 November 2013

Launch of #BoardGamersAsk

With the success of #Boardgamehour it is clear that the Board Game community loves to have it's voice heard! With this in mind The Ministry of Board Games is launching #BoardGamersAsk


#BoardGamersAsk is a Twitter based, crowd-sourcing, interview system for the board gaming community. You, the board gamers, get to ask questions of industry insiders.

So the big question is how does #BoardGamersAsk work?

It's simple, we will announce a interviewee of the week (the first one will be posted on Thursday) and to ask them a question just use hash-tag #BoardGamersAsk. To see what everyone else is asking just search for the same hashtag! Once we have some good questions (and knowing the board game community that wont take long) we will send them to the Interviewee. Once we get the answers back we will post the interview, that would could be part of, on this site!

If it goes well, look out for #boardgamersask #live

You can stay up to date with #boardgamersask just by following @boardgamersask

Hidden role games you love - Highlight Reel

As with ever week so far, there are far to many tweets for me to highlight them all! Here is just a spattering of the games the #boardgamehour community love to play:

Note (make sure you click the read more option so you don't miss out on the others)

Micah Jo ‏@Bebeness
"All right, hidden roles in board games? I think we all know that Bang! is the most fun hidden-role-party-game ever. #boardgamehour"

Fredrik Malmberg ‏@FredMalmberg
"@BoardGameHour werewolf #boardgamehour"

Tiffany ‏@TheOneTar
"That being said, I do really enjoy Saboteur for a #hiddenRoleGame. It's shorter, less time consuming, and no Cylons. #boardgamehour"

Sounds painful - Funny Highlight

#Boardgamehour is both very interesting and lots of fun. Conversations can sometime go in an odd direction... I'm a little worried by what Cardiff RAWSoc do with their princesses...

Board Game Hour ‏@BoardGameHour
"What are the down sides to hidden role games? What don't you like or wish was different? #BoardGameHour"

Cardiff RAWSoc ‏@RAWSoc
@BoardGameHour I hate card sleeves, so it's a shame that Love Letter (despite being amazing) really needs sleeving. #BoardGameHour

RhymeReply clues ‏@RhymeReply 16h
"@RAWSoc @BoardGameHour #boardgamehour Just pretend that the game came with sleeves. You're right, it's absolutely necessary."

Cardiff RAWSoc ‏@RAWSoc 16h
"@RhymeReply @BoardGameHour It's possible we just need nicer sleeves. But yes, our Princess is slightly scuffed. Kinda vital! #BoardGameHour"

RhymeReply clues ‏@RhymeReply
"@RAWSoc @BoardGameHour "our Princess is slightly scuffed" -- another one for the highlight reel. #boardgamehour"

Then there was this:

Sunday, 10 November 2013

Public Information Campaign: Beer or Board

"It is your duty as a citizen of this fine nation, to communicate, in terms they will understand, to non board gamers regarding why they should join the club! It's not their fault, so take pity on those poor blighters and show them the way." - Sir Horatio Bartholomew-Smith the Minister for Board Games.


This has been a public service announcement by the Ministry of BoardGames. Your WELCOME!

Saturday, 9 November 2013

The Stars Were Out - Highlight Reel

Ok, i'm not going to lie, I'm quite star struck by having TableTop & Geek and Sundry joining in with #boardgamehour.

So yes they get their own little Highlight Reel.

Here are some of the highlights of the conversations they sparked...

General chat fail - Highlight Reel

The was so much great chat about two player games over the course of #boardgamehour that I wanted to share some of it with you.

Unfortunately after an hour of copying and pasting my computer let me down! I'm afraid I'm not willing to do it all again, so if you want to read all the really cool stuff people said that has not been covered in the other highlight reels, you will have to either search for #boardgamehour or come along and read it live next Monday.

See you there :-)


Friday, 8 November 2013

#boardgamehour highlights - just funny

So, towards the end of #boardgamehour on Monday, a really funny conversation started and I have to share it with you. Frankly lots of funny things get said during the hour but this one made me LOL for ages

(there I have over sold it, so you'll think its rubbish now)

Here it is:
Image will appear as a link