Hi folks, We are back into our LIVE twitter Q&A format this week, Friday 2pm (EST) 7pm (GMT), and we have something a little different for you to get your teeth into! I was surfing twitter (literally standing on my phone) a few weeks ago and I came across a project that really caught my eye and then my imagination.
It was a game called Rumrunners, a traitor-based board game of deception and intrigue set during Prohibition. "Oh another one of those were wolf games" I thought, but hang on this has a twist. This is a game you play sat around a table with your friends, but it hinges on a digital component. This is based on an app for your phone, but with all the real life interaction of a board game. This is what got me thinking and it's the reason I want the board game community to ask these guys a lot of questions.
Here is a bit about Palomino Labs, in their own words:
After solving several problems in the world of film pre/post production with their SpottingSession and ProSpotting, Palomino decided to focus on something more inline with their passions: gaming! For most of Palomino's history, about half the company (along with some extra friends) have met weekly for an informal board game night (or Spielnacht, as we call it). One of our favorite games to play is The Resistance, because it is more about social interaction than just moving pieces around a board. It didn’t take us long to realize that we spent almost as much time rehashing each game as we did playing it. During one of those sessions, we talked about our biggest pain point for the game: keeping information compartmentalized.
Being developers, one of us idly mentioned that it would be pretty easy to build the game into an app. It was an idle thought, but it was quickly followed by “Yeah, and if it were an app, then you could do X…”. It only took a few of those “then we could do X” comments to get really excited about the possibility of actually using our phones to play the game. We started trying to figure out how to test all of our “house rules” without fully building the app, so every time we played the game, we played it in a different way. After a few weeks, we realized that we were playing an entirely different game!
We spent a long time refining the gameplay and figuring out what it was that we liked and disliked, and eventually decided to see if other gamers share our interest in playing a digital traitor game. We investigated all the different ways that we might be able to do that, and Kickstarter was the obvious choice.
The hardest part so far is in convincing people that Rumrunners is meant to be a board game. Most mobile games with which people are familiar are asynchronous or pass-and-play. We want to stay as far from that as we possibly can. Rumrunners is fun because you play it while you’re face-to-face with your friends, just like a board game. If you play it without seeing the person on the “other side of the table”, you'll lose most of what makes games like Werewolf and The Resistance fun – reading your friend's body language to judge whether he's lying. We use the digital format to remove the pain points of traditional traitor-games, not just as an excuse to do something digital.
Check us out on Kickstarter! http://www.kickstarter.com/projects/palominolabs/rumrunners We can always use some more backers!"
It's simple, we will announce a guest interviewee and give you a little bit of their background info. To take part in the live interview just be on twitter at the time and day listed below:
Every Friday - start times are:
To ask them a question just use hash-tag #BoardGamersAsk . To see what everyone else is asking or to see the answers being given by our guest just search for the same hashtag!
If you miss the event (try not to :-) don't worry we will put together the highlights for the interview and post them on this site.
For one hour every week, #BoardGamersAsk is your chance to ask questions of the "people behind the digital meeples"