We are proud to announce that this weeks guest on #boardgamersask is none other than Prof. Scott Nicholson. This is not a live interview so you can get your questions in before or during #boardgamersask on Friday Nov 29th at 2pm (EST)
Most of you will have heard of Scott from either his Youtube series Board Games with Scott or from his stint being the third chair (not a derogatory term) on the podcast On Board Games. What you might not know is that Scott is an Associate Professor at the School of Information Studies at Syracuse University and the director of the Because Play Matters game lab. He is a leading light in the world of meaningful gamification.
At the end of the countdown, the Auctioneer says "GONE!" and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!
Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players.
The tulip, a flower native to central Asia, created quite a ruckus upon reaching the shores of Europe in the mid-1500s. When a virus attacks a tulip, the resulting colour patterns can be stunning, but the same virus weakens the tulip and makes reproduction a challenge. These rare tulips have always been quite expensive, even to this day. Many associate Tulipmania with these rare, high-priced tulips, but scholars report that this first bubble market, where buyers pay far more than something is physically worth because of the resale value, actually stemmed from the common tulip market over December 1636 and January 1637.
The Dutch, well-known for their trading prowess, were the centre of the tulip trade. During this time, the bubonic plague was killing off 1 out of every 7 people per year, so the common man saw little reason not to invest foolishly with a chance of making a substantial profit. These conditions created a situation where the prices of tulips skyrocketed by the day, until the prices hit a point that could not be sustained. The wily investors knew when to sell off, so those who profited most are those who sold just as the market started to turn sour.
You are playing one of those wily investors. You have a network of buyers and colleagues, all of whom are also trying to become wealthy. Your goal is to make smart investments, artificially raise prices, fleece your network at the best time, and then make your escape from Tulipmania with the most money.
You may ask - how does the NON LIVE format work?There are two main reasons we will use the non live format:
1) When our guest of the week is answering your questions in a different way (Such as in the case of Scott who is, and how cool is this, answering your questions via a video)
2) A guest is not able to take part at short notice. (this has to be planned for, but hopefully wont happen)
So what’s the alternative format?
If our guest is not live, such as this week, we will split the hour into two. We will start by submitting questions in the normal way, using the hashtag. These will be collected by me and sent to the guest. I will then pose a question of the week for us all to get our teeth into. This week I will be asking “do the terms Euro game & Ameritrash mean anything any more or are they obsolete?”. Think #boardgamehour but with teams!
I look forward to seeing you on Friday 2pm (EST) to submit your questions to Scott (if you have not already done so, which would be helpful) and to join in the debate.
You can stay up to date with #boardgamersask by following @boardgamersask
#BoardGamersAsk gives you the chance to ask questions of the "people behind the meeples"TM